DARK LAIR survive 36 stage

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DARK LAIR survive 36 stage

Post by Kozirous on Sat Oct 01, 2011 1:07 pm

The new stage "Dark Lair" is implemented on the new channels 'Suru-pa Edge of Darkness". It allows players Lv20 and above to party together for an opportunity to obtain special items in a team survival of 36 rounds. This will not consume any FTG.

Everyone will need an 'Abyss Curtain' to access this run. You can receive 2 a day from your mailbox by talking to [Warehouse NPC] Shoo in the safe zone of Suru-pa Edge of Darkness.

At certain rounds of the team survival, players can earn titles as rewards that add superior status. The team survival ends when everyone in the party is defeated, and your team score will automatically be added to the server team survival rankings. The white 'Nightmare Crystal Fragments' that are earned at the end of the team survival have no other purpose than to be NPCed for money.

HP/MP items and revives are not usable.

***A Paladin, 1 or 2 Force User(s), 1 or 2 Priest(s), and/or Bowmaster is the highly recommended formation of your party for Dark Lair.***


Apparently there are 6 different modes in Dark Lair Team Survival Game.


[WAVE]

The same kind of monsters will appear in a large group. The objective is to eliminate them.

[MIX]

Different kinds of monsters will appear in a large group. The objective is to eliminate them.

[AVOID]

In the map which monsters cannot die, survive for 40 seconds.

[TIME OUT]

There is a fixed time limit to eliminate all the monsters.

[BOSS]

Eliminate the boss.

[EVENT]

After a BOSS round is cleared, Dark Lair duck monsters will appear. You will have 20 seconds to kill as much as possible, and each will drop a recovery item.


Details of the Mode in each round provided below.

ROUND MODE

1 Wave

2 Wave

3 Mix

4 Wave

5 Boss

6 Time Out (100 seconds)

7 Mix

8 Avoid

9 Wave

10 Boss

11 Wave

12 Avoid (40 seconds)

13 Mix

14 Mix

15 Boss

16 Time Out (100 seconds)

17 Wave

18 Mix

19 Avoid (40 seconds)

20 Boss

21 Wave

22 Time Out (100 seconds)

23 Mix

24 Wave

25 Boss

26 Avoid (40 seconds)

27 Time Out (90 seconds)

28 Time Out (90 seconds)

29 Time Out (90 seconds)

30 Boss + Time Out (90 seconds)

31 Time Out (120 seconds)

32 Time Out (120 seconds)

33 Time Out (180 seconds)

34 Time Out (180 seconds)

35 Boss + Time Out (300 seconds)


Details of the titles earned at certain rounds provided below.

ROUND TITLE STATUS EFFECT

10 Still Youthful +7 INT, +7 VIT, +7 Phy. Def

15 Deep Illusion +58 maxHP, +8 VIT, +7 ~ +7 Phy. Dmg

20 Delicious +48 Critical, +53 Phy. Def, +9 ~ +11 Phy. Dmg

25 Hard Effort +12 INT, +12 VIT, +12 ~ +12 Phy. + Mag. Dmg

30 Surpassed Limits +61 Phy. + Mag. Def, +21 ~ +21 Phy. + Mag. Dmg, +341 maxMP

31 Full of Guts +10 VIT, +10 INT, +657 maxHP, +602 maxMP, +8% fire resist.

32 The Top +19 STR, +19 AGI, +19 INT, +21 ~ +21 Phy. + Mag. Dmg,
+7 MP regen.

33 Persistent +21 STR, +21 AGI, +21 INT, +21 VIT,
+23 ~ +23 Phy. + Mag. Dmg, +10 MP regen.

34 Endured Hell +22 STR, +22 AGI, +22 INT, +22 VIT,
+24 ~ +24 Phy. + Mag. Dmg, +12 MP regen.

35 Visionary Monarch +24 STR, +24 AGI, +24 INT, +24 VIT,
+27 ~ +27 Phy. + Mag. Dmg, +15 MP regen.

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